Thursday, December 9, 2010

Stop-Mo Stills Animatic!



What I've realized is you just have to dive in and stop stressing. I was so hung up about a ladder that in the end i just scrapped it. The eye compositing has turned out nicely so far... haven't refined it fully yet... my friend Dan Chen helped me shoot the two animated shots with great lighting. I hope to shoot the opening pan shot before next Tuesday! And have transitions and better 2nd section done by Wednesday. Keep you all posted.

Tuesday, November 30, 2010

Sawdust all over my front porch.

^ This is a great reference to what I want for my roofs.

The set is very mobile! Separates into 3 parts so far.

Still not finished. Gotta make about 10 more dragonfruit plants and a few little roofs beside. Gonna do that these next few days.

Tuesday, November 23, 2010

under construction


... for real.

happy thanksgiving break!

Friday, November 19, 2010

Ahoy! Floating along...


Most of the critiques from the seminar were positive and a lot of people were confused about the beginning. I can understand since the animatic is pretty rough during the stop-mo parts. I also want that effect on people... I want them to be bedazzled in a confused way... later on they'll realize... or they'll just have to watch it again. :)


I've finished the rooster, all I need are it's feet T nuts. I took about 50 photos of my friend Nelson's eyes for testing Euclid and the feasibility of compositing it. I will do this once I finish building the set. It's looming over me - just like that section 2 map I had to do for while. I just have to dive in it seems to get going.

Here's what I did for seminar. Mike Patterson told me to do stills for each shot in my film to clarify my idea and make it easier for me to animate. Check it ooouuuut. Also, the music is in it!




This weeks goal:
FINISH SET
TEST SHOTS WITH EYES
REVISE ANIMATIC - ADD SHOTS/TAKE SOME OUT/MAKE COMPOSITIONS MORE CLEAR AND CONCISE
BLOCK OUT TRANSITIONS

Tuesday, November 9, 2010

Til Thursday.

- Rooster Armature and foamed - CHECK
- Roto Test Show - IN PROGRESS WILL BE MORE COMPLETE BY THURSDAY
- Build Real Set - NO MATERIALS :'(
- Get Materials: Super Sculpey (for more dragonfruit and the pipe), light metal and wood for the set. - NO CAR...

Ok. Today I'm biking to Home Depot so these problems will be remedied soon. Instead of metal I might spraypaint cardboard. I'll feel it out once I get there. I should be done the rooster puppet completely by tonight.

I completely a part of a shot at the oxberry last week. More progress will happen on Thursday.

GREAT PROGRESS on music! After an exchange of emails, my composer has sent me an amazing first pass at the score and once I time the animatic to it, you may hear it. It's super experimental, quirkly and I'm sure it will make the audience feel the strange uncertainty I want.

By Thursday I'll post more pictures, music, animatic and things... I just want to wrap up the things I'm doing. I'm picking up the pace...


Tuesday, November 2, 2010

Reworking

I'm having difficulty getting to a hardware store to get the final materials for my set. I'm thinking of biting my lip and biking it. I also need some structure. That's definitely stressing me out... the art of time management. My friend from Toronto was visiting this past weekend so I got little done, now it's time to go back to my groove. I booked the Oxberry for Friday.

Here are my specific goals for this coming week:
- Rooster Armature and foamed (at least)
- Roto Test Show
- Build Real Set (after talking to Musa tonight about it)
- Get Materials: Super Sculpey (for more dragonfruit and the pipe), light metal and wood for the set.

Here's another rough animatic of the stop-mo sections. The pipe no longer does the french horn twist (I think that was an add-in when I still thought it would be 2D). The rooster starts close to Euclid. Being pet by him and then flies away due to a fascination of the worm. Another big change is the dragonfruit that Euclid carries in the beginning, turns into the pipe.
Here it is:




In the section 2 Animatic... the first panoramic shot resembled the beginning of this (ignore everything after the cloud part):

This is how I want Euclid to transfer himself into the pipe's brain.


Thursday, October 28, 2010

More Story Set-Up

Aight. So I got some more feedback about the story and I definitely need to establish a connection between the dragonfruit and the boy as well as the rooster and the boy.

I'm thinking: The boy is eating some dragonfruit and is feeding his rooster some while petting it. He lifts his pipe and it turns into an old man. His rooster flies away from his lap unexpectedly. The boy looks up and sees the worm eat his rooster. He reacts but is swept off his feet by the dragonfruit plant. He observes as the worm turns into a brain and then jumps onto the pipe. As the boy gets engulfed by the plant. As a last cry for help, he blows on the pipe. The brain lifts, lights up and explodes.

Tuesday, October 26, 2010

Sleepy Thoughts but Still Thoughts

My biggest challenge was finding time and also not being able to clear mistakes during paint on glass. Also, making Euclid's pants fit correctly was hard! I had to attach an extra piece to cover the crotch. My hand has many burns from hot glue gun.

The funnest part of this week was blasting music in oxberry room and finally drawing stills from section 2.

Tonight I'm talking to Musa about my mock set and building a rooster armature. Tom Sito and Trixie had great suggestions today - establish a connection between Euclid and the rooster. Also, in Section 2 include elements that could be in the pipe's brain/more dragonfruit imagery. Also, have a reaction shot at the very end of the boy when he realizes he was in a giant rooster. I will be working on transitions and mapping it out more clearly but this animatic step was necessary.

Test Shot with "rooster" and FUN

Test Shot - Oxberry from Jackie Chang on Vimeo.


Gonna go over it with outlines and 2D elements.

Oxberry Amusement from Jackie Chang on Vimeo.


Practicing paint on glass.

Animatic with Section 2 Stills

Next step is to add some minor movements and transitions. But here are the images I'll be working with. You'll see in each still, there's the boy and the rooster. The boy will be looking for the rooster if not chasing it. I've eliminated the phrenology aspect since the idea was getting too cluttered.

(here's a link cause it's cut-off: http://www.youtube.com/watch?v=lQYSav8fay0 )

Puppet Almost There + Mock Set!

Gotta repaint the head because the colour did not turn out as I had hope! I want it less yellow, more dull peach. The clothing is all set and I'm trying to decide whether I want to dip the feet in latex or use sculpy. Each foot is different right now.

This is the Mock Set - half the real size and in temporary materials. I will be buying cool metal looking material for the roof and wood for the other walls/ladder.

Next puppet to make would be the rooster.

Tuesday, October 19, 2010

Production Goals for Next Week (Oct.26)

Mixed Media:
- Test Shot: Add Rooster, Grey Robot character
- Section 2 Map Complete and inserted into Animatic (maybe touch-up the animatic as well)
- All of these sent to composer by Sunday

Stop-Mo:
- Baked and painted head
- Pants and Feet Complete
- Mock Set Complete

Note-to-self:
Test video for the eye-composite after painting the head. (not due for next week but maybe sometime in November)

Nights at the Oxberry

Here's more progress on the puppet and props!

Last week was fun because I got to work with the oxberry. I'm still testing what works and what doesn't.


Here's a very poor quality comp of the test shot. I have about 5-6 layers of paint animation. Plus a photoshop animation of the boy. It's not done, I have to add more 2D elements (characters) and some more paint on glass. Looking at it, I'm going to make the boy smaller and the paper with a bit of texture.

The biggest challenge but most fun thing I did this week was work with paint. It's so unpredictable at times that mistakes are inevitable. At first, I kept moving the paint too fast and the blobs were really distracting thrown together. Then I blurred it a bit and it looked better but what ultimately made the difference is when I started taking certain areas and completing the motion. I'm slowly but surely getting the hang of it... Sheila advised me to "follow through" on certain actions that the paint naturally follows before moving on to another thought. I guess my scatterbrained nature pops up in how I animate. Animating with the oxberry is really enjoyable since I get the room to myself so I can play music and move around freely. I get really zoned in because I don't waste time surfing the internet or getting distracted by others. Plus, I'm not hunched over using my tablet. I can really see the appeal.

So all in all, hope I can pull this off cause it can look really good or super choppy.

Wednesday, October 13, 2010

Eyes are the window to the soul

This is from Madame Tutli Putli where they used real eyes.

Here's my test with my friend Nelson in stop-mo class. I think this could be pulled off! Can't wait til I finish painting the head.

Tuesday, October 12, 2010

Making Stuff



The dragonfruit plant is made of two armature wires tied together and one layer of felt and then 3 pieces of felt on top of that. It'd very animatable! The mock set is on it's way. I finally got materials from a great art supply store in Korea town. Also, I baked some sculpy-made props and painted them with acryllic. I think I need to go over them again. One thing I have to figure out is how I'm doing the eyes and mouth for the boy. Matt said it'd be cool if I had the "Madame Tutli Putli" look where they composited real eyes and eyebrows onto the puppet. I'll ask Musa later about that!
Today I have the oxberry booked from 3pm-7pm! Going to be experimenting. See if I can have a test shot by compositing layers of animated paint on glass. We'll see how that goes!

Wild Dragonfruit








These photos were taken on my grandma's street in Gukeng, Taiwan. When I scootered around I saw SO many covering roofs and shacks. Great inspiration! Anyway, I referenced these photos when making my first dragonfruit prop.

Wednesday, October 6, 2010

Mappin'... Across the World

This past week I went to Taiwan. It was difficult to find time in between my parents' hectic plans, my brother's wedding and just general enjoyment of the countryside. So on the plane, I spent lots of time breaking down the process and listing materials and assets. I feel much more organized than before. Also, I started mapping the second section. I am also in the process of making my mock set and some props out of sculpy and foamcore. Heading to the art store on Thursday and will bike to the hardware store sometime then too.
Here's a sample of some map stills:

Last shot of the section: Chasin' on slippery tongues:

There's quite a few things I'm catching up on. So next week will be a better post!

Tuesday, September 28, 2010

Guidance and Gathering

This week was about absorbing and material gathering. I met up with Musa Brooker and talked about how to go about constructing my set, puppets and the logistics of making things move. He told me to build a mock mini foamcore version of my set, so we can figure out the placement and the wiring before constructing the real one. Also, he told me to make an asset list with all the puppets I need with replacements and props.
Mike Patterson showed me some great clips that my thesis reminded him of as well as suggested techniques like layering various filters or sand animation. One I always loved was "Allegro non Troppo" by Bruno Bozzetto because his animations has a unique style and the techniques are beautifully integrated. Bruno often goes over his initial animation with a second pass, allowing him to fully animate layers of paint and composite them manually. Other animations he showed me use presets which make things look deceivingly difficult but they are rather simple. Those I will keep in mind for post. Mike also suggested having the paper cutout of the character be on torn paper. In Visual Music class, I hope to learn how to efficiently time the music and flush out that second section as much as I can.
Yesterday I had the painting on glass workshop with Sheila Sofian. That was extremely eye-opening and mixed with Mike's filtering effects advice would be perfect for my film. I really love the hands-on, go with the flow process that involves paint. I will be layering and filtering paint on glass animation together to have it look like it's dancing to the music... FULL OF LIFE! Now I dont' need to worry about transitions so much because this medium automatically caters to it. What I need to do is experiment with it a couple times and then I can do several test shots within the next month.

I've contacted my dear friend and composer, Erene, and she's excited to see what she can do. I'm also ecstatic since she's a huge neuroscience expert and introduced me to the whole concept of phrenology, cognitive science. Her YouTube channel is here: http://www.youtube.com/user/erenemusik but anyway, lately she's been on a beat/electronica/ambience/remixing binge which will translate well with my second section.

My challenges this week have been getting to a supply store to get foamcore, fabrics, wire, paint of glass material and glycerin. Not having a car, and having limited time during the day, it's difficult. Mapping the second section keeps causing me grief, but I will have it complete in Taiwan. And after this main obstacle, things will get easier because this was the problem holding me back last semester as well. (however, this time, I have more of a concrete basis)

This upcoming week in Taiwan I plan to get organized with assets, schedule, procedure, materials and thumbnails (one of my weaknesses since I never sit down to figure things out, instead I just make creative things without guidelines). So having the plane ride there and back will give me more structure to how to approach the next step. Also I get to see the real dragonfruit tree that sparked this whole thing! WOO!

Rooster Turnaround with armature guidelines

Meat puppet



FOAM!

Wednesday, September 22, 2010

Mini Goals for this week

- draw turnaround for rooster puppet
- asset list
- a map of section 2
- another still
- mock roof
- finish Euclid's puppet body
- colour key
- better my animatic so composer is clear on the idea

AAAAAND.... BREAK!

Tuesday, September 21, 2010

Section 1 & 3 ROUGH Animatic

The export screwed up a bit - the real one is not this fast and does not have that weird scramble in the middle. But here's the idea:

Stop-Mo Sections of New Dragonfruit Drift Animatic from Jackie Chang on Vimeo.

Section 2 Lil' Breakdown

I know I want Euclid to exit at the rooster's eye and have an epic shot of the entire rooster - a zoom out from the eye. So based off that, I decided he will start in the lower left section starting at Domestic.

Here's a great reference for me. It even has sweet inkpen illustrations!

So I've typed it out officially (the diagrams are incredibly hard to read on online images) and will divide my sketches accordingly to fit one of the main headings:
DOMESTIC - continuity, amativeness, philoprogenitiveness, inhabitiveness, concentrativeness, adhesiveness, friendship, conjugal love, vitativeness
ANIMAL - destructiveness, acquisitiveness, combativeness, alimentiveness, secretiveness, cautiousness, sublimity
ASPIRING - firmness, conscientiousness, self-esteem, sublimity, cautiousness, approbativeness, conscientiousness
MORAL - veneration, benevolence, imitation, spirituality, hope, suavity
SELF PERFECTING - ideality, mirthfulness, constructiveness
REFLECTIVES - human nature, causality, agreeableness, comparativeness, language
PERCEPTIVES - time, tune, color, weight, size, memory, eventuality, locality, order, calculation, eventuality, individuality


Anyway, a real map is coming soon.

Hear Ye, Hear Ye... Euclid Puppet On It's Way!


My first armature. It took a long time to figure this out but good thing I'm taking Musa's Stop-Mo class. As you can see, Euclid has long arms, will have a large head and tiny legs. More to come!

Production Still


I decided to experiment with Gouache on an Acetate Paper that's compatible with paint. Then I added some inkpen on top. I had to do a good amount of post-work to make it look better. I added the boy digitally afterwards. I'm still trying to figure out a process that would be suited for animation.
A challenge that slowed me down was trying to scan a huge piece of acetate on my scanner. I had to scan it twice and then composite them. However, as you can spot, one half is cooler than the other... it was hard to get them consistent with each other.

Tuesday, September 14, 2010

Revised Production Goals - "Dragonfruit Drift"

09/21 - 15% - final animatic done, a map of section 2 taking us thru the journey, a promotional still, have a "package" sent to my composer - includes animatic, music samples and stills for them to start

10/26 - 35% - reworked animatic (if needed) with finish sketched out stills in section 2 that the animation will eventually hit, a mini test shot that shows how it will be animated in section 1, perhaps puppets complete

11/16 - 45% - composer has a rough mix sent to me, build set and puppets, start section 1

11/30 - 50% - composer has a pretty final mix, time animatic to music, finish section 1

More to report on this newborn

NEW TITLE (kindof): Dragonfruit Drift
OVERALL: An transformative journey inside a pipe's colorful brain.
SECTION 1 / 1 minute intro:
MEDIUM: maybe stop-mo/green screen background. or abstract watercolour with ink
Euclid sits on his roof. Roof has dragonfruit and vines. He grabs his toy pipe and holds it in front of his face. Toy pipe turns into bearded man face. Old man looks to the side. Rooster and worm tease each other. Worm eats the rooster and the old man grabs the worm by twisting his beard around it and throws it on top where it morphs into a brain. Boy is unfazed. The pipe handle extends and twists like a french horn into his mouth. The dragonfruit plant crowds his space creating a hub and traps him. Desperate to save himself, the boy blows the pipe, the brain lifts and lights up in colored sections (Phrenology). Brain explodes into paint.
-----
SECTION 2 / 2'30 minute middle: Everything flows into each other. But a reoccuring image is the rooster from before - the boy's main goal is the find and catch it. Throughout this "tag", there are 7 brain sections he travels thru, all depicting their "trait" in phrenology. Traits include "MORAL", "ASPIRING", "PERCEPTIVES", "SELF-PERFECTING", "ANIMAL", "REFLECTIVES" and "DOMESTIC. In the end, he realizes he was in a giant rooster all along. When he realizes this, it goes to Section 3.
MEDIUM: 2D EXPERIMENTAL SECTION/WATERCOLOR OR GOUACHE AND INK/CUT-OUTS
- NEED TO MAP OUT
----
SECTION 3 / 30 sec outro:
MEDIUM: maybe stop-mo. or abstract watercolour with ink.
Boy emerges from the flood of dragonfruit plant. We barely recognize him cause he's fully camouflaged. He has a dragonfruit head that he peels off. The fruit inside is full of paint. Last shot is him licking the last sweet fruit off his face with a "yum" face.

TOTAL TIME: 4-5 minutes
NO CASTING NECESSARY, NO WORDS, NO DIALOGUE, ONLY MUSIC AND SOME SOUND DESIGN.

Monday, September 13, 2010

DRAGONFRUIT DRIFTER SCRAPPED... for the most part.

I have a new idea. Over the past week, I've been checking out a lot of cool videos to inspire me. They fall along my older music video idea. Here are some of references and perhaps you'll get the direction I'm taking:








However, it's not completely scrapped. I'm keeping Euclid, his roof, his rooster and pipe.
I had an inspirational week rather than a productive one. The challenging part of this week was getting the motivation to work after cramming all of my energy for the critique on Tuesday. It's always empowering to sit back and reflect on what worked and what didn't with my last idea. Dragonfruit Drifter was my effort to make sense of everything in order to make something tangible... something i can just finally start and follow shot-by-shot rather than feel my way thru the work. I usually have plenty of scattered ideas spewing out my ears but to make one actually make sense is rare. I guess what lacked from it was an element of fascination. Rather than a creative outpour exploring my possibilities, it followed a rigid narrative equation. I had all these characters in my head but no story. At first, I thought that was a problem but now, all I really have to do is put them somewhere and make them dance and explore this place.
I think my biggest upcoming challenge is to secure the images in my head and storyboard... while keeping it free. I usually work in a stream of consciousness so things change day by day. For my thesis to work, I need to commit... but still allow for some change.

Tuesday, September 7, 2010

Rough Animatic w/ Scratch Voices

Dragonfruit Drifter - Animatic w/ Scratch Voices - Sept 7, 2010 from Jackie Chang on Vimeo.

Promotional Still

This is the approximate look I'm going for - watercolor/pen ink/unrefined
HAVE FUN ANIMATING THAT, JACKIE.


oh you know i will, sleep-deprived subconscious.

Dragonfruit Drifter - First Animatic w/ No Sound

Here it is! Unfortunately frames got dropped in the exporting process but here's the overall idea.



Dragonfruit Drifter - Animatic - no sound - september 7, 2010 from Jackie Chang on Vimeo.

Script Revised

After completing most of the animatic, the script needed some touch-ups and to be condensed. So here it is:

TITLE - Dragonfruit Drifter

STYLE – David Small style, Nicholas Weisz, Miyazaki except more experimental approach. Less clean, more unfinished watercolor look. Especially the background. And things transform into each other.

MAIN CHARACTERS -

Euclid - age 8 boy, rebellious, great imagination, wants adventure, hates the boring

Dr. Stan - pipe, sometimes obnoxious, Euclid's buddy

Mom - caring, loves her son, concerned for his safety, lost her husband.

McNally - free-spirit with no responsibility. drifter. armless - uses feet with dexterity and perfection. Wishes he had a family.

EXT. ROOF– MID-DAY

Euclid is blowing on his pipe on the roof. The rooftop is adorned with a pet rooster eating a reluctant worm, buckets, a bowling pin with a top hat and his dad's picture.

Dr. Stan: Whoa.

Armless homeless dude runs on top of the train, going the opposite direction. Running from the train conductor.

OS: Wowwww…

Jumps off and loops in the air, floats, and lands gracefully on a mushroom tree making many birds fly away.

Euclid: Who is he?

The pipe (Dr. Stan) in his hand, mesmerized, says: ...my brain just exploded.

Euclid takes his glasses off and gives a glance: Nope, still there, Dr. Stan.

Euclid lies back.

Dr. Stan: Wait Euclid! Did you not see that!? You could be the superhobo's armed sidekick. Go meet him!

Euclid responds: ...wouldn't that be something...

Euclid imagines the joy he saw in the jumping hobo and recalls it somewhere. Takes the picture off the bowling pin -- his dad has the same joy seen in the hobo. Cut to a bird's eye of him underneath a dragonfruit tree branch on a higher roof.

TRANSITION = dragonfruit tree silhouette shape turns into a faceless silhouette of a woman walking across revealing Euclid and his mom in town

NEXT DAY – EXT. STREET – MID DAY

Mom takes Euclid out for groceries. He’s carrying a large stone egg and has his toy pipe. People are bland and faceless.

Dr. Stan: Look!

Euclid sees homeless guy on the street, talking to animals. He waves back. Euclid tugs on mom’s shirt. Mom doesn’t care: Let’s go, come on.

Mom again: Euclid. Please!

Mom tugs Euclid away and he looks back.

McNally claps with his feet. Animal laughs.

TRANSITION = happy animal face turns into bummed out Euclid face at dinner

INT. EUCLID'S HOUSE - EVENING

Dr. Stan (continuous throughout the scene): You gotta go meet him, Euc! What if he leaves tonight? Huh? You’re gonna regret it forEVER. Just do it. Imagine his tales of adventure. Everything's boring here anyway! Your mom won’t even notice after dinner. What if you can join him and travel everywhere? This is your chance.

Shot of empty, undecorated dark house with Euclid and Mom eating a silent dinner. Euclid spins around his gruel. Another dad photograph being silly is on the fridge. The mom never makes eye contact. Mom’s face is blurred.

Mom (while Dr. Stan is talking): Get rid of that pipe, sweetie and focus on eating. Remember to chew. Euclid, come on. Why aren’t you eating? Are you even listening ?

Euclid reluctantly places it to the side where the pipe continues.

Dr. Stan (over top of mom's voice): Do it. do it. do it. do it. do it. You know you wanna. Do it. do it. Do it.

Euclid flips out: ALRIGHT!!

(at the same time bangs fist on table and the brain bounces out of Dr. Stan)

Mom looks down at Euclid and his toy pipe. Euclid looks up not sure what to think.

TRANSITION = Euclid escapes onto his ladder that appears behind him and climbs to his rooftop

EXT. ROOFTOP - NIGHT

Euclid shoves the pipe in the rooster's beak.

Euclid: Sorry Dr. Stan... you've done for today.

He grabs a dragonfruit off the tree and takes off.

Dr. Stan: Aw Euc--don't---

Rooster blows the pipe making him go euphoric.

TRANSITION = floating brains turn into Euclid carrying the dragonfruit.

EXT. STREET - NIGHT

Euclid shyly brings the dragonfruit to McNally and offers it.

Euclid: ... uh hi I'm Euclid.

McNally smiles, breaks it in half and gives Euclid the other half.

McNally eats his fruit with his feet. Euclid puts his hand in his fruit. McNally kicks the fruit into Euclid's face.

Euclid frowns. They look at each other with fruit all over their face. Pause for 5 seconds. Euclid tries to hold in his laughter. McNally heartily laughs. Euclid responds by letting himself laugh some more.

McNally leans forward: Grab on.

Euclid grabs on to his cape. McNally jumps on a roof and eventually jumps up to a tall mushroom tree and sits down. A stunning view of the bland town. Fireflies rest around the two.

McNally relaxed: Ah. this is nice... so kid, what brings y'here?

Euclid: ... looking for adventure.

McNally: Yer mum must be worried.

Euclid: ... meh. Hey, can I come with you?

McNally: Absolutely not, kid! Responsibility's not for me.

Euclid: I can help you carry stuff.

McNally: Ha! My two feet can outhandle anyone. But let me tell ya, if there's one thing that matters... one thing i wish i had.. it's a family that cared for me. that's real love.

Euclid: Mines so boring.

McNally: Not with you there, it ain't.

Train approaches.

McNally: Oooh! I better run.

McNally jumps on the train and lands.

McNally: Thanks, boy!

Euclid thinks. "Not with you there".

He smiles and waves back.

TRANSITION = Mushroom tree turns into him and his rooster and worm.

EXT. ROOF - DAY

Euclid is playing harmonica. His rooster and worm are dancing to it.

Mom offscreen: Euclid! Lunch!

Euclid brings his pipe to eyelevel.

Euclid: Dr. Stan, please don't talk over my mom anymore.

Dr. Stan: Oh. ...Sure.

TRANSITION = Dr. Stan shrinks into Euclid’s hand

INT. HOME - DAY

He stand by the doorway to the kitchen.

Euclid: Mom. Sorry, I didn't mean to scare you yesterday.

Mom: It's alright.

Euclid thinks.

Euclid: Hey... can I show you something?

TRANSITION - mom climbing up on the roof. Her face is no longer blurry.

EXT. ROOF - DAY

Mom: Wow…

Euclid sees his mom’s face and smiles.

Mom: This is magnificent.

Euclid gives mom a dragonfruit.

Mom looks back at the photo of their dad on the top-hatted bowling pin: And dad's here too.

The rooster and the worm also sit.

Mom places Euclid’s head on her shoulder.

Euclid shows her the pipe: This is Dr. Stan... he's my sidekick.

Dr. Stan: Actually, you're mine.

Pans up to the sky.

END

Wednesday, September 1, 2010

Some Thoughts

1. What was the most difficult part of your production process this week?
This week was full of storyboarding and putting those in an animatic. The hardest part about this is committing to a shot. There are so many possibilities with every line of script, deciding on which one would be best and in what order is especially challenging. Thankfully, I've been getting feedback and have managed to get a good amount done. Dealing with the daunting scale of this project is another struggle but taking it day by day and finishing small milestones keeps me motivated.

2. What was the most interesting, fun or successful part of your production process this week? Did you stumble upon a time saving technique? Did you finally master that walk cycle? Did you accomplish something you are especially pleased with?
When working on the animatic, I had a lot of fun but I put in too many frames. It actually looks like an animation rather than rough stills. To make my life easier, I'm going to stop worrying about movement so much as trying to show my entire project as a narrative and then going back, when i have time, to make things more clear. But the beginning of the animatic was a great practise in animating again! I made a basic train chase scene with running, handheld camera motion and lots of changing angles. Finishing that made it seem less intimidating in the longrun when I have to do it for real.