This was an interesting experience with many highs and lows... definitely one of the most long term projects I've ever attempted. Time will tell whether it will be well received! But! I can say this: I've learned a lot about time management, organizing and planning. Something to cherish for a lifetime.
Wednesday, May 11, 2011
Alas! Thesis is no longer sleepless!
I am done and have caught up on sleep. Thank you all for tuning in to this loopy blog. :)
Monday, April 11, 2011
yet another edited checklist
1. FINAL animation boy and rooster tongue scene
2. get nelson's eyes & composite them (NEXT WEDNESDAY)
3. rough boy and rooster to desert scene
4. trace juggle scene
5. trace tiki scene
6. rough animation boy and rooster juggle scene
7. trace final rooster scene
8. rough animation tiki scene
9. rough animation rooster scene
10. color err'thing.. yknow.. no big deal @_@
11. add magic juice to worm scene
12. add magic juice to blow scene
13. be jealous of lives without looming never ending work, enjoying their youth and their last semester in college
also talked to musa about stop mo parts and reviewed what could be better!
Monday, April 4, 2011
POST P.LOCK LIST
- run cycle for rooster
- run cycle for boy
- take eyes of df open scene
- trace each scene (x10)
- run cycle for boy
- take eyes of df open scene
- trace each scene (x10)
Sunday, March 27, 2011
updated list
- Ask for feedback on timing
- Part 3 Comp - Composite eyes for dragonfruit open scene
- pipe man face
- Do rough sound editing for pt 1 and 3
- - send to music person to edit
- Composite cubes onto Juggle shot
- Add zooms on tongue shot
- do one rough roto
Thursday, March 24, 2011
Mental (and now digital) check list
- Make better title design - with paint stuff
- Ask for feedback on timing
- Part 3 Comp - Composite eyes
- - time it
- pipe man face
- Do rough sound editing for pt 1 and 3
- - send to music person to edit
- Composite cubes onto Juggle shot
- Add zooms on tongue shot
- do one rough roto
- Rough Credits
I HOPE TO ACCOMPLISH THIS BEFORE PICTURE LOCK
Saturday, March 19, 2011
Tuesday, March 15, 2011
my two days are over
I finished the up until the outro scene. No one should ever try and attempt what I did... sleep and eating are important. Also important before job interviews. I feel like death right now.
I hope the 19th I can finish the rest... or I'm thinking of camping outside the oxberry room this week and asking how long people are using it for.
I still think it's unreasonable that it's booked for a month and a half. But I am cranky right now so the world is not working with me.
Saturday, March 12, 2011
OK ORGANIZE
Since things aren't ideal and the oxberry's taken for a month and a half. here's the plan for the TWO DAYS i have left on the oxberry. what? no. i am not bitter, why do you ask? .......
1) stairs scene -
#1: BG
#2: animating flakes (x3)
#3: transition
EST TIME: 2.5 hours
2) desert scene -
#1: monster growing
#2: lizard opens mouth
#3: spikey traveling thing
EST TIME: 2.5 hours
3) box walk -
#1: box head
#2: hands (x3)
#2: hands (x3)
#3: leg one
#4: leg two
#5: leg three
#6: box (x3 versions if time allows)
#7: complete transition (actually, might start with this.)
EST TIME: 3 hours
4) tiki man hands -
#1: transition from hands to tiki hands
#2: head number one
#1: transition from hands to tiki hands
#2: head number one
#3: head number two
#4: transition to outro scene
EST TIME: 3 hours
MONDAY'S SHOOT - set up by 2pm TIL THE BREAK OF DAWN
5) outro scene -
#1: Background
EST TIME: 45 minutes
6) rooster final -
#1: rooster squawking
#2: monster one
#3: monster two
#4: monster three
#5: monster four
#6: monster five
#7: gullet
#8: craaaazy bg
#9: craaaazy bg #2
#9: craaaazy bg #2
EST TIME: 5 hours
TOTAL EST TIME: 16 hours and 45 minutes.... round up to 18 hours.
then i'll do my leftovers/pickups on the 19th.
Thursday, March 10, 2011
Compositing Frenzy
So I'm well into my 4th scene to composite... still haven't started roto-ing but here's my estimate on time:
SHOOTING
2-3 hours per shot
6 shots left
12-18 hours left under the oxberry.
COMPOSITING
2 hours per shot
12 hours left COMPOSITING
ROTO
3 hours per shot
10 shots left
30 hours left to ROTO
EYES
3 scenes
1 hour each
3 hours to COMPOSITE EYES
ANIMATING CHARACTERS
10 scenes
3 hours each
30 hours for this
TOTAL HOURS LEFT: 93... but i'll round it up to 100 HOURS!!!!
BYE SLEEP. BYE LIFE.
so lets see... i have 20 days til picture lock. that's 5 hours a day at least. i will bump that up to 8 hours a day during spring break.
Wednesday, March 9, 2011
Craaaaazy color
Some stuff I've been compositing! Shooting more tomorrow. I have all of spring break to work as well.
Thursday, March 3, 2011
Music + paint
I've been shooting more paint... I also resized my entire stop motion to fit the 1280 x 720 size. While doing this I color corrected and finalized the first section... taking out rigs etc. I made an X sheet for the music and I'm timing my compositions to it... it's been very helpful so far. Painting is going well... I need to pick up speed to finish on time. I realize how much roto I need to get done and actually start on.
I'll post something before next week!
Thursday, February 24, 2011
AGH! Completely spaced... like an alien.
I've been shooting and compositing and I will try to finish another 2 scenes by next week. Thankfully I've figured out how to roto which I will tackle this weekend. I'm going to also get my friend's eyes for stop-mo this coming Wednesday.
I have sized all my scenes wrong so I have to deal with that before continuing anything else.
Thursday, February 17, 2011
Groovin'
Here's the poster I made for the screening. Woo!
Anyway, thesis is coming... I've been shooting a lot of things under the oxberry. I've composited a first pass which I still have to roto. But I think it's looking okay. I think the roto will make it less chaotic. I will have to take care of that transparency problem. The pink dude is going to turn into the 2D boy when he fades. I'm contemplating flash more and more. I have more assets I have yet to composite... like the running scene in the clouds. We'll see if I can get it up before tomorrow's presentation.
I also fixed the light pops here and composited a background on the green screen.
I work best with blasting music cause then I don't think about my distractions and can just paint forever. So yeah! I'm stoked to keep going.
PS I hate these blogger columns that don't show anything fully.
Thursday, February 10, 2011
Stop-Mo For You
Here's all the stop-mo approximately timed in After Effects!
Still working on oxberry things. This week I've had trouble getting to work because I've been trying to take care of job stuff and the application to stay in the US post-graduation. Also, I've been running a mile and a half every other day with my roommate as a pact. It's a lot of time and energy... I don't know if I can continue cause thesis is already such a huge commitment.
Anyway enjoy these goodies:
Thursday, February 3, 2011
Oh hi again, Oxberry.
It was a slow start on Tuesday... I guess because it was hard to just dive in again. I forgot how to set-up quickly like before and I forgot my ipod speaker system which helps motivate me. It took almost 2-3 hours to get going... and start loving it again. But once I saw one thing start moving, I felt a bit better... yessss! Self-preservation.
I got the majority of elements of the first scene animated. It was a brain cramp to figure out how the transition should go on the fly but I feel that my animatic helped a lot. Also breaking down each element to the smallest possible movement.
A problem has come up though - someone booked the oxberry for 6 hours every week on Tuesdays - MY BEST DAY TO WORK! So I'm going to have to figure out a way around it. I'm thinking Monday and Wednesdays.
I'll post some tangible things soon but I'm having exporting issues left and right.
Thursday, January 27, 2011
STOP-MO DONE!
I was up til 7am animating yesterday but it was all worth it. Everything stop-mo is done. All that needs to happen is compositing and tweaking and eyes.
Problems I had was that the set kept moving around, and also setting up always took a long time. One thing that stressed me out was my puppets were getting destroyed. So it's a relief that I no longer have to take care of them. The heads and paint are cracking and the cloth is getting ripped...
The footage still needs to be uploaded but I think I'm on track.
Now, onto oxberry times!
Tuesday, January 25, 2011
Dadada DAA! transitions are thought out. also, list of bg and chars.
transfer
bg: base color, exploded brain
intro
cloud pass
desert
bg: base color, exploded brain
chars: blob guy, music notes, clouds expanding
transition - blob guy turning into boy
intro
bg: yellow? and clouds
chars: boy, rooster
transition: pan up, clouds turn weirder
cloud pass
bg: blue, clouds slow swirling
chars: man running, rooster running, boy running
chars: man running, rooster running, boy running
transition: man runs into ape mouth, eats, grabs his tongue and pulls it out. monsters join the fun slowly.
tongue
bg: plain yellow
chars: ape, ape's hand, ape's tongue, blue happy tongue, big green tongue, big beard, john lennon, big green's hand, boy, rooster
transition: tongue slowly forms into stairs
stairs
bg: watery dark paint
chars: falling fire men, blue leafy things, maniacal dog, rooster dog
transition: rooster disappears, boy flies and lands on a spikey thing
desert
bg: yellow
chars: lizard body, lizard head, mud monster, mud monsters arms, spikey walking things x 3, boy, rooster, shadow
transition: rooster flies away, mud monster picks up boy and throws into air
flowy test shot
bg: yellow
chars: boy
transition: the blue flips over, starts walking, cubes start falling
juggle walk
bg: yellow subtle
bg: yellow subtle
chars: arms x 3, box head, feet/legs x 3, cubes with roosters x 5, boy
transition: zoom into cube head's arms, change colour and folding hands then, tiki face build opn top, then the hands open for the chase
tiki
bg: light green or none, subtle
chars: teeth, hands, faces, tiki hair, tiki eyebrows, silhouettes of rooster, silhouette of boy
transition: follow into the mouth of the right tiki face and the boy trips and falls
lose rooster
bg: canal
bg: canal
chars: boy, rooster
transition: LIGHT fills the screen (like realization)
last rooster shot pan out
bg: swirling color, another layer of splash
chars: lots of blobs, rooster's beak, roosters monster hairs, boy, wattle
Thursday, January 20, 2011
Importance of Story
Break was not productive!
I had a slight breakdown first week coming back. Really felt the pressure of making this thesis. I kept saying to myself - It's ALL dependent on you! YOU need to get your stuff together. No one is waiting for you to go to the lab and whipping your back to get working. You are your own enemy. YOU need to graduate and get a job, not get deported etc etc.
This drained and intimidated me. But I realized through wise words and encouragement that I'm not only doing this for myself and my graduation. It is dependent on more people than me! I'm doing this for my friends and family... I wanna make them proud and excited by the end of all this and show them why I came all the way here to LA! I want to inspire even beyond that. People are rooting for me... so I'm not alone.
Thinking about it as a huge blob is intimidating... but breaking it down into small tasks makes it manageable. It's refreshing doing a production schedule because I can really start organizing my time. It's hard to know how much I'll finish every week and how to pace myself but to write it down is the first step.
I also asked myself: What is the most important part of my film that I should concentrate on?
The answer? The middle. That's where all the fun stuff happens. There was way too many distracting, confusing bits in the beginning so I cut them out and decided, all he really has to do is smoke the pipe and the brain explodes so why all the fuss with the vines?
So now, the worm just becomes the brain and the boy picks it up and smokes it. In the end, I'm keeping the dragonfruit head and all the vines covering him. It still makes sense!
I think I will end up using Photoshop to animate the middle just because I'm familiar with it already... even though it's not the best for efficiency.
I plan to finish my stop-motion entirely by next week and then the 2D excitement begins.
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